Computers & Business Machines - Overview

Imagine the loss, 100 years from now, if museums hadn't begun preserving the artifacts of the computer age. The last few decades offer proof positive of why museums must collect continuously—to document technological and social transformations already underway.
The Museum's collections contain mainframes, minicomputers, microcomputers, and handheld devices. A Cray2 supercomputer is part of the collections, along with one of the towers of IBM's Deep Blue, the computer that defeated reigning champion Garry Kasparov in a chess match in 1997. Other artifacts range from personal computers to ENIAC, the Altair, and the Osborne 1. Computer components and peripherals, games, software, manuals, and other documents are part of the collections. Some of the instruments of business include adding machines, calculators, typewriters, dictating machines, fax machines, cash registers, and photocopiers
"Computers & Business Machines - Overview" showing 1 items.
Maniac Electronic Game, 1979
- Description
- Ralph Baer is best known for developing the first video games, but he has accomplished more than that.
- In 1975, Baer, an engineer and inventor, started an independent consulting business and began to work in association with Marvin Glass & Associates in Chicago, the toy design firm responsible for some of the most successful American toys of the 20th century. Baer’s job was to develop electronic toys and games. The best-known result of this partnership was Simon[hyperlink].
- In light of Simon’s success, Baer was asked by Marvin Glass to create another electronic game that was similar in nature. The result was Maniac, which was released by Ideal Toy Company in 1979. It was a multiple-player, sound-based game that required quick reflexes and the ability to identify and recall tonal sequences (rather than merely repeating them as they had with Simon). In an oral history interview (audio copies available in the National Museum of American History’s Archives Center[hyperlink]), Baer admitted that the game was “really hard to play. You have to want to play games to want to play Maniac.” This could be the reason that Maniac never matched the popularity of Simon.
- Location
- Currently not on view
- Date made
- 1979
- inventor
- Baer, Ralph H.
- manufacturer
- Ideal Toy Company
- ID Number
- 2006.0102.10
- catalog number
- 2006.0102.10
- accession number
- 2006.0102
- Data Source
- National Museum of American History, Kenneth E. Behring Center

