Computers & Business Machines

Imagine the loss, 100 years from now, if museums hadn't begun preserving the artifacts of the computer age. The last few decades offer proof positive of why museums must collect continuously—to document technological and social transformations already underway.
The museum's collections contain mainframes, minicomputers, microcomputers, and handheld devices. Computers range from the pioneering ENIAC to microcomputers like the Altair and the Apple I. A Cray2 supercomputer is part of the collections, along with one of the towers of IBM's Deep Blue, the computer that defeated reigning champion Garry Kasparov in a chess match in 1997. Computer components and peripherals, games, software, manuals, and other documents are part of the collections. Some of the instruments of business include adding machines, calculators, typewriters, dictating machines, fax machines, cash registers, and photocopiers


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The Pump Unit, 1967
- Description
- The first video games were played on this machine.
- With the use of changing screen color and moving dots, TV Game Unit #2 allowed two players to compete against each other in seven different games. These games included a variety of chase games, a target-shooting game, and games that required the wooden handle attached to the unit’s lower right hand corner (see photograph). The handle was moved up and down, like a pump, in the course of certain games. In honor of this unusual game play, TV Game Unit #2 was rechristened “The Pump Unit.”
- Baer and his team demonstrated the "Pump Unit" to Sanders senior management on June 15, 1967. The presentation was successful and now the team had a new goal: to turn this technology into a commercially viable product. After a few years and numerous test and advancements, Baer and his team delivered the “Brown Box,”[hyperlink] a prototype for the first multiplayer, multiprogram video game system. It would be licensed to Magnavox, who released the system as the Magnavox Odyssey in 1972.
- Like all the Ralph Baer prototypes, the "Pump Unit" was later used as evidence in many patent infringement cases. It still bears many of the court exhibit labels left over from these trials, as can be seen from the photograph.
- Location
- Currently on loan
- Date made
- 1967
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.03
- accession number
- 2006.0102
- catalog number
- 2006.0102.03
- Data Source
- National Museum of American History
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TV Game Unit #8, 1968
- Description
- What do you do after you invent the video game? Try to make it better!
- While preparing their video game system prototype, the “Brown Box” to be presented to potential investors, Ralph Baer and his colleague Bill Harrison created TV Game Unit #8. They wanted to demonstrate a more advanced technology that would allow the user’s paddle to determine, in the direction and speed of the game ball, when the two would collide. This would allow for games such as baseball and more realistic hockey game play.
- This TV Game Unit #8 interfaced with the "Brown Box," but proved too expensive to pursue in these early stages. Since it was not going to be shown to investors just yet, it was never covered with brown wood grain self-adhesive vinyl to match the "Brown Box." A few years later, this technology was key when Baer and his colleagues started to design and build arcade games.
- Location
- Currently not on view
- Date made
- 1968
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.07
- catalog number
- 2006.0102.07
- accession number
- 2006.0102
- Data Source
- National Museum of American History