Computers & Business Machines

Imagine the loss, 100 years from now, if museums hadn't begun preserving the artifacts of the computer age. The last few decades offer proof positive of why museums must collect continuously—to document technological and social transformations already underway.
The museum's collections contain mainframes, minicomputers, microcomputers, and handheld devices. Computers range from the pioneering ENIAC to microcomputers like the Altair and the Apple I. A Cray2 supercomputer is part of the collections, along with one of the towers of IBM's Deep Blue, the computer that defeated reigning champion Garry Kasparov in a chess match in 1997. Computer components and peripherals, games, software, manuals, and other documents are part of the collections. Some of the instruments of business include adding machines, calculators, typewriters, dictating machines, fax machines, cash registers, and photocopiers


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Magnavox Odyssey Video Game Unit, 1972
- Description
- When most people think about the first video game, they think of Pong, the ping-pong arcade game released by Atari in 1972. However, months earlier, Magnavox had released its Magnavox Odyssey, a home video game system based on the “Brown Box,” a prototype invented by Ralph Baer. Additional games and accessories, like a lightgun, were sold in separate packages.
- Since the Odyssey had limited graphic capabilities and displayed only a few small white blocks and a vertical line on the screen, Magnavox included translucent color overlays to provide settings and layouts for the games. Perhaps most surprising to modern gamers, the Odyssey also came with nonelectronic game accessories such as dice, decks of cards, play money, and poker chips. These accessories were possibly included to make the Odyssey more like the physical games that existed at the time.
- With approximately 350,000 units sold, Magnavox Odyssey was not considered a commercial success, especially in comparison with Pong’s runaway popularity. Among the contributing factors, poor marketing played a large role. Many potential consumers were under the impression—sometimes encouraged by Magnavox salesmen—that Odyssey would only work on Magnavox television sets. Despite these setbacks, Magnavox Odyssey made its mark by starting the video game console industry.
- Location
- Currently not on view
- Date made
- 1972
- inventor
- Baer, Ralph H.
- manufacturer
- Magnavox Company
- ID Number
- 2006.0102.08
- catalog number
- 2006.0102.08
- accession number
- 2006.0102
- Data Source
- National Museum of American History
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Timex Sinclair 2068 Personal Computer
- Description
- Introduced in 1983 at a cost of $199.95, the Timex-Sinclair 2068 (TS 2068) was the fourth and last Sinclair personal computer sold in the US market. It followed the ZX-81 (marketed by Sinclair Research through an American branch), TS 1000, and TS 1500. It’s design also drew on Sinclair’s ZX Spectrum (the Spectrum was not marketed in the U.S.).
- The TS 2068 used a Z80 processor that ran at 3.58 MHz. Its memory included 48 KB of RAM and 24 KB of ROM. A cassette recorder was used for external storage. Like the TS 1000, the 2068 included a BASIC interpreter to run programs. Additional functions had been added to handle more complex graphic and sound commands. The TS 2068 included a sound chip and speaker at the bottom of the computer and had a range of 10 octaves and 130 semitones directly programmable from BASIC. Users could buy a TS 2040 printer that was attached to an expansion port.
- The TS 2068 was well equipped for playing games and, with the use of an appropriate cartridge, could be used with most software designed for the ZX Spectrum. The computer was generally used for entertainment, educational, and programming tutorials.
- Location
- Currently not on view
- Date made
- 1980s
- maker
- Timex Computer Corporation
- ID Number
- 2000.0205.01
- catalog number
- 2000.0205.01
- accession number
- 2000.0205
- Data Source
- National Museum of American History
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The Brown Box Golf Game Accessory, 1968
- Description
- This strange-looking contraption was actually used to play an early video game.
- To play the golf game on the “Brown Box,” a prototype for the first multiplayer, multiprogram video game system, Baer and his colleagues mounted a golf ball on a joystick handle. This allowed the player to use a real golf club to practice his or her putting skills. Magnavox licensed the "Brown Box" and released the system as the Magnavox Odyssey in 1972. Though it was never produced commercially, the golf accessory was covered with brown wood-grain, self-adhesive vinyl so that it would match the "Brown Box."
- Location
- Currently not on view
- Date made
- 1968
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.11
- accession number
- 2006.0102
- catalog number
- 2006.0102.11
- Data Source
- National Museum of American History
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The Pump Unit, 1967
- Description
- The first video games were played on this machine.
- With the use of changing screen color and moving dots, TV Game Unit #2 allowed two players to compete against each other in seven different games. These games included a variety of chase games, a target-shooting game, and games that required the wooden handle attached to the unit’s lower right hand corner (see photograph). The handle was moved up and down, like a pump, in the course of certain games. In honor of this unusual game play, TV Game Unit #2 was rechristened “The Pump Unit.”
- Baer and his team demonstrated the "Pump Unit" to Sanders senior management on June 15, 1967. The presentation was successful and now the team had a new goal: to turn this technology into a commercially viable product. After a few years and numerous test and advancements, Baer and his team delivered the “Brown Box,”[hyperlink] a prototype for the first multiplayer, multiprogram video game system. It would be licensed to Magnavox, who released the system as the Magnavox Odyssey in 1972.
- Like all the Ralph Baer prototypes, the "Pump Unit" was later used as evidence in many patent infringement cases. It still bears many of the court exhibit labels left over from these trials, as can be seen from the photograph.
- Location
- Currently not on view
- Date made
- 1967
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.03
- accession number
- 2006.0102
- catalog number
- 2006.0102.03
- Data Source
- National Museum of American History
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Commodore PET 2001 Personal Computer
- Description
- In 1977, Commodore introduced the PET (Personal Electronic Transactor) home/personal computer. Appearing before either the Apple II or the Radio Shack TRS80, it was among the first personal computers. The PET 2001, Commodore's first model, included 4 kilobytes of memory, cost $495, and was fully functional out the box. The computer sold well, but initially Commodore could produce only a meager 30 units a day.
- The PET had a main board with a 1 MHz MOS 6502 processor and room for additional RAM. The machine included a built-in cassette on the front of the case for data storage. Users could write their own programs in BASIC, but many complained about the small keyboard, which made touch typing difficult. The screen of the PET computer was small (9"), and had a black or blue display. Users could design simple graphics, do animations, or work out math problems. A notable feature of the PET 2001 was that the top of the computer opened for maintenance--like the hood of a car.
- PET 2001 was designed by computer pioneer Chuck Peddle. He came to Commodore during the company's acquisition of MOS Technology in 1976. AT MOS, he had designed the KIM (Keyboard Input Monitor) computer. At Commodore, he convinced managers that computers were "in" and won approval to design the PET. It paved the way for later Commodore machines, such as the Commodore-64.
- This particular PET 2001 was donated by Louis Mittleman, who noted not only that the keyboard was a serious "drawback," but also that the manual did not have much information.
- Location
- Currently not on view
- Date made
- ca 1977
- maker
- Commodore Business Machines, Inc.
- ID Number
- 1985.0591.01
- catalog number
- 1985.0591.01
- accession number
- 1985.0591
- serial number
- 0011716
- Data Source
- National Museum of American History
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Apple Lisa II Personal Computer
- Description
- The Apple Lisa introduced the graphic user interface (GUI) into the Apple Computer Corporation's line of personal computers. Instead of using only text-based commands, users could employ pictorial icons displayed on the screen to initiate operations. Officially, "Lisa" stood for "Local Integrated Software Architecture," but it was also the name of Apple co-founder Steve Jobs' daughter. This computer was also Jobs "baby," as he championed its creation and believed it would revolutionize personal computing. Apple spent four years and $50 million to develop it, but it turned out to be a commercial flop, in large part because of the $10,000 per unit cost. Only 80,000 were eventually sold. The Lisa is most important historically as the computer that pioneered concepts later used in the far more successful Macintosh.
- Location
- Currently not on view
- Date made
- 1983
- maker
- Apple Computer
- ID Number
- 2005.0056.01
- catalog number
- 2005.0056.01
- accession number
- 2005.0056
- Data Source
- National Museum of American History
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Texas Instruments SR-10 Handheld Electronic Calculator
- Description
- This is an example of the first model of a scientific calculator marketed by Texas Instruments. The handheld electronic calculator has a black and ivory-colored plastic case with an array of twenty-three plastic keys. Twenty-one of these are square, the 0 and the total keys are rectangular. In addition to ten digit keys, a decimal point key, a total key, and four arithmetic function keys, the calculator has a reciprocal key, a square key, a square root key, a change sign key, an enter exponent key, a clear key, and a clear display key. Text above the keyboard, just below the display and to the left, reads: SR10. Behind the keyboard is a 12-digit LED display. Numbers larger than eight digits are displayed in scientific notation. A mark behind the display reads: TEXAS INSTRUMENTS. An on/off switch is right and slightly above this.
- The back edge of the calculator has a jack for a recharger/adapter. A sticker on the back gives extensive instructions. It also gives the serial number SR10 275812.
- Unscrewing screws near the top and bottom of the back reveals the workings of the calculator. It has a total of five chips. The largest of these is marked TMS 0120 NC (/) C7333. This is a TMS0120 chip, manufactured in mid-1973. Also in the case is space for three AA nickel-cadmium batteries.
- The leather zippered case has both a loop and a hook for attaching the calculator to a belt. It also holds an instruction pamphlet entitled Texas Instruments electronic slide rule calculator SR-10, copyrighted 1973. A warranty registration on the inside of the back page indicates these instructions were originally sold with an SR-10 calculator with serial number 170334, purchased on September 27, 1973.
- Texas Instruments described the SR-10 as an “electronic slide rule calculator,” hence the “SR” in the name. The first version of the device, introduced in 1972, did not have the mark SR-10 on the keyboard. The second version (introduced 1973) and the third (introduced 1975) did. This is an example of the first version. According to Ball & Flamm, it initially sold for $149.95.
- Compare 1986.0988.351, 1986.0988.354, and 1986.0988.356.
- References:
- Guy Ball and Bruce Flamm, The Complete Collector’s Guide to Pocket Calculators, Tustin, CA: Wilson/Barnett, 1997, p. 153.
- The online Datamath Museum includes versions of the SR-10 from 1972, 1973, and 1975.
- date made
- 1972
- Date made
- 1973
- maker
- Texas Instruments
- ID Number
- 1986.0988.354
- catalog number
- 1986.0988.354
- accession number
- 1986.0988
- Data Source
- National Museum of American History
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The Brown Box Lightgun, 1967–68
- Description
- This toy gun proves that target-shooting games were part of video game history from the very beginning.
- This lightgun was used to play the Target Practice game on the “Brown Box,” a prototype for the first multiplayer, multiprogram video game system. Magnavox licensed the Brown Box and released the system as the Magnavox Odyssey in 1972. The lightgun and four target games were later sold as a separate expansion package.
- Location
- Currently not on view
- Date made
- 1967-1968
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.06
- catalog number
- 2006.0102.06
- accession number
- 2006.0102
- Data Source
- National Museum of American History
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Commodore Amiga 500 Personal Computer
- Description
- In 1987, Commodore introduced the Amiga 500, also known as the A500, as an inexpensive version of a 16 bit multimedia home computer. The goal was to provide a machine that would compete successfully against other 16 bit machines, just as the Commodore 64 had outsold many competitive 8 bit computers. The A500 did sell well against the Atari 520ST and was the low end successor of the Amiga 1000.
- The A500 used a Motorola 68000 microprocessor that ran at 7.14 MHz and had 256 KB of ROM and 512 KB of RAM, which was expandable to 9MB. The Amiga 500 used a special system for its RAM configuration. It had 512 KB of Chip RAM, which could be accessed by the sound and video custom chip, and FAST RAM, which could only be accessed only by the CPU.
- The Amiga 500 was followed by the Amiga 500+. It doubled the amount of the A500s Chip RAM to 1 MB. Both versions could be connected to a TV set or to a video monitor. The A500 computers were the best selling in the Amiga series. Besides doing well in the United States, they also were popular in Europe. Many users favored the Amiga because, in addition to being inexpensive, it had excellent graphics and sound capability for a computer of its era.
- Location
- Currently not on view
- Date made
- 1987
- maker
- Commodore Business Machines, Inc.
- ID Number
- 2001.0186.03
- catalog number
- 2001.0186.03
- accession number
- 2001.0186
- Data Source
- National Museum of American History
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Apple IIGS Personal Computer
- Description
- The computers in the Apple II family were among the most popular personal computers in the late 1970s and 1980s. The last model and most impressive of the Apple II family was the Apple II GS (GS=graphics + sound). When it was released in September of 1986—Apple's 10th anniversary—at the price of $999 (without a monitor—or $1498 with an RGB monitor), the Apple II GS competed against other computers such as the Commodore Amiga and the Atari ST.
- The Apple II GS used the Western Design Center 65816 16 bit microprocessor, which ran at 2.8 Mhz. It had 256 KB of RAM, which could be expanded to 8 MB. There were seven slots to accommodate an expansion of memory. It was the first computer to utilize the Apple Desktop Bus (ADB) which linked standard input device such as keyboards, mice, and graphics tablets. This made it possible for Apple to sell a single set of peripherals that both the Apple Computer and later the Macintosh could use. The IIGS display had a 600 X 200 pixel mode with 2-bit palletized cooler and a 320 X 200 pixel mode with a 4-bit palletized color. The Apple II GS could display 256 colors on the screen. Its ProDOS 16 as system software allowed users to handle any number of open files at the same time.
- The IIGS seemed well positioned to capture a large market. However, by the time it was released, Apple was putting its energy into developing the Macintosh and the IIGS suffered from limited marketing. Apple discontinued the line in December 1992.
- Location
- Currently not on view
- Date made
- 1986
- maker
- Apple Computer
- ID Number
- 1998.0199.01
- catalog number
- 1998.0199.01
- accession number
- 1998.0199
- Data Source
- National Museum of American History
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Exidy Sorcerer Personal Computer
- Description
- Exidy, a leading manufacturer of home and arcade video games, introduced its Sorcerer home computer in 1978. The Sorcer used a Z-80 processor that ran at 2.106 MHz and came with 8 KB of RAM, which could be expanded to 32 KB. It ran the CP/M operating system. It sold for $898 with 8 KB of RAM, $1150 with 16 KB of RAM, and $1395 with 32 KB of RAM. It also contained 4 K of ROM. Programs were loaded with plug-in ROM cartridges, and the machine came with a standard BASIC cartridge. This was essentially the common Microsoft BASIC already widely used in the CP/M world. But Exidy added a number of one-stroke commands that allowed users to type in common instructions such as PRINT with a single keystroke. Another popular cartridge contained an early version of the word processor Spellbinder. Users could connect the machine to a standard TV, but the company also offered its own Exidy "Video/Disk" monitor for $2,995.
- Judged against its competitors, the Commodore PET and Radio Shack TRS-80, the Sorcerer was comparatively advanced when it appeared. Due to a lack of marketing in the United States, however, it did not sell well there. It did better in Europe and Australia. Exidy took the machine off the market in 1980.
- Location
- Currently not on view
- Date made
- 1978-1980
- maker
- Exidy, Inc.
- ID Number
- 1993.0546.01
- catalog number
- 1993.0546.01
- accession number
- 1993.0546
- Data Source
- National Museum of American History
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TV Game Unit #8, 1968
- Description
- What do you do after you invent the video game? Try to make it better!
- While preparing their video game system prototype, the “Brown Box” to be presented to potential investors, Ralph Baer and his colleague Bill Harrison created TV Game Unit #8. They wanted to demonstrate a more advanced technology that would allow the user’s paddle to determine, in the direction and speed of the game ball, when the two would collide. This would allow for games such as baseball and more realistic hockey game play.
- This TV Game Unit #8 interfaced with the "Brown Box," but proved too expensive to pursue in these early stages. Since it was not going to be shown to investors just yet, it was never covered with brown wood grain self-adhesive vinyl to match the "Brown Box." A few years later, this technology was key when Baer and his colleagues started to design and build arcade games.
- Location
- Currently not on view
- Date made
- 1968
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.07
- catalog number
- 2006.0102.07
- accession number
- 2006.0102
- Data Source
- National Museum of American History
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Commodore Plus/4 Personal Computer
- Description
- Commodore International announced the Commodore Plus/4 in January 1984 as the Commodore 264. It was a more powerful sequel to the highly successful Commodore 64. The original concept was to sell the 264 in one of several different configurations. The consumer would select the type of application software they wanted to build in their computer, and the dealer would install the appropriate ROM chip. By the summer of 1984 this concept was abandoned. The name was changed to Plus/4, the computer was sold at the cost of $299, and all applications were added at the factory.
- The Plus/4 was billed as the: "productivity computer with software built in." The Plus/4 has a MOS processor which ran at 1.76 MHz. It contained 64 KB of RAM and 64 KB of ROM. The Plus/4 had a built in MOS Technology 6551 UART chip which allowed the Plus/4 to use high speed modems without additional software. The computer included Commodore BASIC 3.5 and such software applications as a word processor, spreadsheet, database, and graphing. Inclusion of these four applications led to the computer being called the "Plus/4."
- The machine was discontinued in 1985 when it failed to achieve the company's sales goals.
- Location
- Currently not on view
- Date made
- 1984-1985
- maker
- Commodore Business Machines, Inc.
- ID Number
- 2000.0232.01
- catalog number
- 2000.0232.01
- accession number
- 2000.0232
- Data Source
- National Museum of American History
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TV Game Unit #1, 1967
- Description
- From this assemblage of metal, wires and glass tubes, the future of video games would be built.
- In 1966, while working for Sanders Associates Inc., engineer Ralph Baer began to look into new ways to use television, focusing specifically on interactive games. In 1967, he created the first of several video game test units. Called TVG#1 or TV Game Unit #1, this device, when used with an alignment generator, produced a dot on the television screen that could be manually controlled by the user. Now that he was able to interact with the television, Baer could design increasingly sophisticated interfaces and programs.
- TV Game Unit #1 was designed by Baer and built with the assistance of Bob Tremblay, a technician who worked with Baer at Saunders. Though transistors were available, Baer, who had received his bachelor’s in television engineering, choose to use the familiar and proven technology of vacuum tubes for this early test unit.
- Like all the Ralph Baer prototypes, TV Game Unit #1 was used as evidence in many patent infringement cases. It still bears many of the court exhibit labels left over from these trials, as may be seen from the photograph.
- Location
- Currently not on view
- Date made
- 1966
- inventor
- Baer, Ralph H.
- patent holder
- Baer, Ralph H.
- ID Number
- 2006.0102.01
- accession number
- 2006.0102
- catalog number
- 2006.0102.01
- Data Source
- National Museum of American History
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Digital Equipment Rainbow 100 Computer
- Description
- In the early 1980s, Digital Equipment Corporation (DEC) was the second largest computer company in the United States, following IBM, and was the leading producer of minicomputers. DEC had missed the initial development of personal computers, but decided to enter the market with a 16 bit machine. In 1982, it introduced the DEC Rainbow 100, for a price of $2,500.
- The Rainbow 100 had both a Z-80 and an Intel 8088 microprocessor that ran at 4 MHz. It had 64 KB or RAM and 24 KB of ROM and had two built in floppy drives that could accommodate 400 KB single-sided quad density disk. It had three operating systems: MS-DOS, CP/M-86, and CP/M. Users made a selection by a menu at boot time. The Rainbow could be used for word processing, spreadsheets, and games, although it had a monochrome screen. In addition to operating as a stand-alone computer, the Rainbow worked effectively as a VT-100 or VT-220 terminal emulator on larger machines, such as DEC's minicomputers. Although the Rainbow was a powerful and effective personal computer, it was not fully compatible with IBM systems, and eventually was overshadowed and undersold by IBM clones.
- Location
- Currently not on view
- Date made
- 1982
- maker
- Digital Equipment Corporation
- ID Number
- 1994.0078.01.1
- accession number
- 1994.0078
- catalog number
- 1994.0078.01.1
- Data Source
- National Museum of American History
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The Brown Box Program Cards, 1967–68
- Description
- These oddly cut index cards are actually programs for the very first video games.
- These program cards were used with the “Brown Box,” prototype for the first multiplayer, multiprogram video game system. Users of the "Brown Box" could play a variety of games by flipping the switches along the front of the unit. The games included ping-pong, checkers, four different sports games, target shooting with the use of a lightgun and a golf putting game which required the use of a special attachment.
- To play these games, the user placed one of these program cards between the two sets of switches on the "Brown Box" (as you can see in the picture). The dots on the card indicated in which position the switches should be set. Magnavox licensed the "Brown Box" and released the system as the Magnavox Odyssey in 1972, with the switch system replaced by a plug-in game slot and plastic program cards.
- Location
- Currently not on view
- Date made
- 1967
- patent holder
- Baer, Ralph H.
- inventor
- Baer, Ralph H.
- ID Number
- 2006.0102.05
- catalog number
- 2006.0102.05
- accession number
- 2006.0102
- Data Source
- National Museum of American History
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Maniac Electronic Game, 1979
- Description
- Ralph Baer is best known for developing the first video games, but he has accomplished more than that.
- In 1975, Baer, an engineer and inventor, started an independent consulting business and began to work in association with Marvin Glass & Associates in Chicago, the toy design firm responsible for some of the most successful American toys of the 20th century. Baer’s job was to develop electronic toys and games. The best-known result of this partnership was Simon.
- In light of Simon’s success, Baer was asked by Marvin Glass to create another electronic game that was similar in nature. The result was Maniac, which was released by Ideal Toy Company in 1979. It was a multiple-player, sound-based game that required quick reflexes and the ability to identify and recall tonal sequences (rather than merely repeating them as they had with Simon). In an oral history interview (audio copies available in the National Museum of American History’s Archives Center), Baer admitted that the game was “really hard to play. You have to want to play games to want to play Maniac.” This could be the reason that Maniac never matched the popularity of Simon.
- Location
- Currently not on view
- Date made
- 1979
- inventor
- Baer, Ralph H.
- manufacturer
- Ideal Toy Company
- ID Number
- 2006.0102.10
- catalog number
- 2006.0102.10
- accession number
- 2006.0102
- Data Source
- National Museum of American History
-
CompuPro S-100 Personal Computer
- Description
- Introduced in March of 1983, the CompuPro S-100 system was one of the last and most expensive CP/M systems that appeared. It was a very flexible system that could accommodate a wide range of S-100 bus cards built by a wide range of manufacturers.
- Compupro itself manufactured a large number of S-100 cards. Its S-100 system could be fitted with either 8-bit and/or 16-bit processor cards. One of the best-selling cards was a dual processor 8808 + 8085. This allowed running both 8 bit CP/M and 16 bit MP/M software at a speed of 2 or 5 MHz in a multitasking environment.
- The CompuPro S-100 included several cards from 8088 + 8085 to Z80 to 80286 at a speed of 4 MHz and up. There are 2 8" floppy disk drives. The three major options for operating systems were CP/M, CP/M-86, and MP/M. The machine had 16 KB of RAM, which could be expanded to 1 MB. Depending on how the computer was configured, its price ranged from around $5,500 up to almost $20,000.
- Location
- Currently not on view
- Date made
- 1983
- maker
- CompuPro
- ID Number
- 1989.0070.01.01
- catalog number
- 1989.0070.01.1
- accession number
- 1989.0070
- Data Source
- National Museum of American History
-
Apple Macintosh Personal Computer
- Description
- The Apple Macintosh introduced a graphic user interface (GUI) to the Apple line of computers. The idea had originated at Xerox's Palo Alto Research Center in the 1970s, but Xerox was slow to commercialize it. Apple proved far more successful when it introduced the Macintosh in January 1984, with a splashy television advertisement during the Superbowl. The original price was around $2,500.
- Instead of typing out names of programs on command lines, users with a GUI could click "icons," or pictures that represented the programs they wanted to run. They could also execute functions like saving, moving, or deleting files by clicking and dragging the icons around the screen with a pointing device called a mouse. Apple's version of the mouse had a single button, which became an Apple standard. The first Macintosh had only 128K RAM, and users quickly found this insufficient. The Macintosh 512 KB, nicknamed "Fat Mac," was introduced in September 1984. It gave users four times as much memory, and allowed them to keep several major programs open simultaneously. The vertical processor case and 9" monochrome screen were distinguishing features of all the early Macintosh line.
- The Macintosh 512 KB contained a Motorola 68000 microprocessor which ran at 8 MHz. It contained 512 KB of RAM and 64 KB of ROM and initially had a 400 KB Floppy disk drive. Applications included MacWrite, a word processor, and MacPaint, a drawing program that turned the mouse into a paintbrush. Shortly after the 512 KB appeared, Apple also introduced a LaserWriter printer, which enabled desktop publishing for individuals and small businesses. Over time, Apple computers would appeal most strongly to artists and designers, while the IBM/DOS line of computers sold better in business markets.
- After selling hundreds of thousands of units, Apple discontinued the "Mac Classic" line of computers in April 1986.
- Date made
- 1984
- maker
- Apple Computer
- ID Number
- 1985.0118.01
- catalog number
- 1985.0118.01
- accession number
- 1985.0118
- Data Source
- National Museum of American History
-
Timex Sinclair 1000 Personal Computer
- Description
- The Timex/Sinclair 1000 was the U.S. version of the Sinclair ZX-81, which was made by Sinclair Research, Ltd. One of the earliest versions of the home computer, the TS-1000 hit stores in 1981. At $99 it was certainly one of the most affordable early machines, and Timex sold over 600,000. Its introduction caused other companies to lower their prices and include more features in their computers in order to compete.
- The size of a book and weighing 20 ounces, the Timex/Sinclair used a television set as a monitor. Data was stored on cassette tape. The processor was a Z80A microchip running at 3.5 MHz, and the ROM was 8 KB (the earliest version had only 1 KB). The computer keyboard was flat and the keys used black characters on a white background. The Timex could be used around the home for such tasks as budget management, checkbook balancing, and entertainment, but the limitations of the machine made tasks rudimentary. Users could also write programs in BASIC. Accessories included a small "adding machine" type printer and a 16 KB RAM drive. Purchasers of it could also buy pre-programmed cassettes, among them BASIC versions of games such as space invaders.
- This particular computer was given to the Smithsonian by Daniel Ross, Vice-President of Computer Products of the Timex Computer Corporation. It was one of a series of TS-1000s donated to science museums across the United States.
- Despite brisk sales, Timex dropped out of the computer market in the spring of 1984.
- Location
- Currently not on view
- Date made
- 1981-1984
- maker
- Timex Computer Corporation
- ID Number
- 1983.0289.01
- catalog number
- 1983.0289.01
- accession number
- 1983.0289
- Data Source
- National Museum of American History
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